Shadow CPU and Storage Upgrades will Start Rolling out on June 1st! These highly anticipated upgrades will be available soon!

Shadow is on the verge of implementing some impressive upgrades to their Cloud Gaming servers. These upgrades will start rolling out on June 1st, but we expect this to be a gradual release. Find out more after the break!

Continue readingShadow CPU and Storage Upgrades will Start Rolling out on June 1st! These highly anticipated upgrades will be available soon!

I’ve been testing cloud gaming since late 2016, when I first discovered LiquidSky. It had it’s issues but it was an experience that completely changed my outlook on the power of cloud computing. Sure I had certainly used cloud computing before to perform different heavy cpu workloads such as rendering, but experiencing real-time gameplay with virtually no lag was a completely different experience. The rest, as they say, is history.

Resident Evil 7 Cloud Edition is now Available on the Switch! Resident Evil 7 is coming to the Nintendo Switch... but not in the way you would think!

Capcom is bringing Resident Evil 7 (RE7) to the Nintendo Switch, but not in the way that you would think! RE7 is getting a rather unique treatment when it comes to being ported to the Switch. Find out all the details after the break!

Continue readingResident Evil 7 Cloud Edition is now Available on the Switch! Resident Evil 7 is coming to the Nintendo Switch… but not in the way you would think!

I’ve been testing cloud gaming since late 2016, when I first discovered LiquidSky. It had it’s issues but it was an experience that completely changed my outlook on the power of cloud computing. Sure I had certainly used cloud computing before to perform different heavy cpu workloads such as rendering, but experiencing real-time gameplay with virtually no lag was a completely different experience. The rest, as they say, is history.

Shadow Reduces Pricing for their Cloud Gaming Service! Shadow eliminates long-term commitment pricing

Shadow just announced that they’re reducing the pricing for their service. To put it more accurately, they’re eliminating price reductions for long-term commitments. In the U.S. that means that Shadow now costs $34.95 for everyone! Continue readingShadow Reduces Pricing for their Cloud Gaming Service! Shadow eliminates long-term commitment pricing

I’ve been testing cloud gaming since late 2016, when I first discovered LiquidSky. It had it’s issues but it was an experience that completely changed my outlook on the power of cloud computing. Sure I had certainly used cloud computing before to perform different heavy cpu workloads such as rendering, but experiencing real-time gameplay with virtually no lag was a completely different experience. The rest, as they say, is history.

LiquidSky Receives Funding from Alley! Verizon and Alley work together to fund the future of 5G.

Alley (Verizon) recently launched a campaign to fund start-ups that will take advantage of 5G network technology. In a recent posting on Verizon’s website, it was revealed that LiquidSky was among a group of startups who received funding in December 2017.

Continue readingLiquidSky Receives Funding from Alley! Verizon and Alley work together to fund the future of 5G.

I’ve been testing cloud gaming since late 2016, when I first discovered LiquidSky. It had it’s issues but it was an experience that completely changed my outlook on the power of cloud computing. Sure I had certainly used cloud computing before to perform different heavy cpu workloads such as rendering, but experiencing real-time gameplay with virtually no lag was a completely different experience. The rest, as they say, is history.

Hey everyone, Zach here!

Hey everyone, I’m Zach Brownfield and I’m happy to join Flickstiq as a contributor! I’ve been producing content on cloud gaming for well over a year now and have tested several platforms in that time including Parsec, LiquidSky, Shadow and GeForce Now! Josh recently asked me to join the Flickstiq team and I thought this would be a great chance the expand my coverge of cloud gaming.

Continue reading “Hey everyone, Zach here!”

I’ve been testing cloud gaming since late 2016, when I first discovered LiquidSky. It had it’s issues but it was an experience that completely changed my outlook on the power of cloud computing. Sure I had certainly used cloud computing before to perform different heavy cpu workloads such as rendering, but experiencing real-time gameplay with virtually no lag was a completely different experience. The rest, as they say, is history.