Hey everyone, I’m Zach Brownfield and I’m happy to join Flickstiq as a contributor! I’ve been producing content on cloud gaming for well over a year now and have tested several platforms in that time including Parsec, LiquidSky, Shadow and GeForce Now! Josh recently asked me to join the Flickstiq team and I thought this would be a great chance the expand my coverge of cloud gaming.
Cloud gaming has massive potential and I strongly believe is on the verge of going mainstream! There are some amazing qualities about Cloud Gaming, but it also has its quirks! That’s why we’re here at Flickstiq, to cover all things cloud gaming. So buckle up folks, make sure you’re subscribed too as this won’t be a journey you’ll want to miss. It’s not everyday that we see a platform have a fundamental change in how it works!
Seeing as I’m new here I’d love to hear what kind of content you’d like to see added to Flickstiq. Leave a comment below! Thanks for reading this everyone and I look forward to bringing a solid stream of new content to Flickstiq!
I’ve been testing cloud gaming since late 2016, when I first discovered LiquidSky. It had it’s issues but it was an experience that completely changed my outlook on the power of cloud computing. Sure I had certainly used cloud computing before to perform different heavy cpu workloads such as rendering, but experiencing real-time gameplay with virtually no lag was a completely different experience. The rest, as they say, is history.