Capcom is bringing Resident Evil 7 (RE7) to the Nintendo Switch, but not in the way that you would think! RE7 is getting a rather unique treatment when it comes to being ported to the Switch. Find out all the details after the break!
To begin, RE7 will utilize cloud gaming technology in the Switch port of the popular survival horror game. This is a surprising move, but it’s not the first time that this has been done. Phantasy Star 2 Online also utilized Cloud Gaming! This allows the relatively low powered Switch to stream modern games without compromising graphical quality or heavily impacting battery life. In addition, the cloud edition includes all existing DLC.
The Downsides of Resident Evil on Switch
Before you get too excited to play RE7 on your Switch, be warned that it is available only in Japan. This is another similarity that it shares with the aforementioned Phantasy Star 2. Additionally, you don’t really purchased RE7 on the Switch. It’s more of a long-term rental. For ¥2,000 or approximately $18.34, you are granted access to RE7 cloud edition for 180 days. On the flip-side, this could be a very cheap way to play (especially considering that it does include all DLC). For a single-player focused game, a six month rental should be more than sufficient time for a complete play-through (even for casual gamers).
Why Did Capcom Choose Cloud Gaming over Optimizing for the Switch?
In portable mode, the Switch only supports 720P, which should make the lower-powered hardware more capable of running RE7 natively. However, it’s quite possible that the RE Engine doesn’t run particularly well on the Switch. While performing research for this article, I found talks from over a year ago about Capcom bringing the RE Engine to the Switch.
‘Ijyuin said Capcom is looking into porting RE Engine to Switch by attempting to optimize it to operate in a low power state. In order to port it, it is necessary to make the engine capable of corresponding to two different performance modes: docked and portable. Therefore, it is not an easy task, but they would like to put in the effort to achieve it.’
Is it possible this turned out to be a bigger challenge than Capcom could tackle? It’s quite possible, or at the very least the project was taking more time than Capcom wanted to dedicate to a game that’s well over a year old. If you’re in Japan and have a Switch, we’d love to hear from you in the comments section. Let us know if you’ve had a chance to try out Resident Evil 7 Cloud Edition!
I’ve been testing cloud gaming since late 2016, when I first discovered LiquidSky. It had it’s issues but it was an experience that completely changed my outlook on the power of cloud computing. Sure I had certainly used cloud computing before to perform different heavy cpu workloads such as rendering, but experiencing real-time gameplay with virtually no lag was a completely different experience. The rest, as they say, is history.