LiquidSky is ending an extended beta test of their Cloud Gaming service. Users with recent payments or active subscriptions will receive a refund for their last payment. Continue reading to find out what to expect from LiquidSky’s upcoming changes. Continue reading “LiquidSky is ending their Beta”
Josh is a long-time Gamer and Technology Guru. He is known for his writing and troubleshooting skills. Josh can solve just about any problem, and is especially good at getting to the bottom of technology challenges. He has a background in Networking and holds a Bachelor of Science in Information Technology degree. When he’s not gaming, Josh can be found blogging, testing new tech, and interacting with Flickstiq’s social media following. He lives in Ohio with his wife and children.
Hey everyone, I’m Zach Brownfield and I’m happy to join Flickstiq as a contributor! I’ve been producing content on cloud gaming for well over a year now and have tested several platforms in that time including Parsec, LiquidSky, Shadow and GeForce Now! Josh recently asked me to join the Flickstiq team and I thought this would be a great chance the expand my coverge of cloud gaming.
Continue reading “Hey everyone, Zach here!”
I’ve been testing cloud gaming since late 2016, when I first discovered LiquidSky. It had it’s issues but it was an experience that completely changed my outlook on the power of cloud computing. Sure I had certainly used cloud computing before to perform different heavy cpu workloads such as rendering, but experiencing real-time gameplay with virtually no lag was a completely different experience. The rest, as they say, is history.